Studio Vedic presents

Bermuda
Triangle

How deep does the mystery go?

First-person underwater survival & exploration · Never the same dive twice · PC · In development

Dive in

The game

A hurricane, a last radio call, and your ship is gone.

Nothing that sinks here comes back up. You wake beneath the Bermuda Triangle, in an ocean enclosed by a crackling energy wall that no survey ever charted. The Triangle has taken you captive — and it has never let anyone go.

Bermuda Triangle is a first-person underwater survival and exploration game. Every breath counts: your air runs out faster the deeper, faster and heavier you swim. Return to the surface, to your submarine, or to a bubble of air you planted on the seabed — or drown in the dark. Nothing heals on its own: only what you catch and eat will mend you.

You are not the first to come down here. The deeper you go, the older it gets — and every descent takes you closer to the question the Triangle has been asking for centuries: what is waiting at the bottom, and why can no one leave?

A research vessel at dusk on a dark sea
A towering wave breaks as the storm hits
The submarine's lights glow as it slips beneath the surface

The mystery

How deep does the mystery go?

Every people that ever reached this ocean left something behind: a carving, a prayer, a god. They never met. They lived centuries and oceans apart. And yet, the deeper you go, the more their stories answer one another.

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    Near the surface, the carvings tell a story you think you already know. The sand is keeping the rest of it.

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    Further down, the same story again — carved by a people who lived an ocean away.

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    Every faith that reached this place left its gods behind. Down here, the gods begin to look alike.

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    Scripture, legend and myth stop disagreeing somewhere below. What they agree on is still waiting.

Every descent is different

No two dives share a map

Each time you play, the Triangle redraws itself: a seafloor no one has charted, and caves no one has mapped. Only the way down stays the same.

  • A new map every dive

    The seafloor is generated for your dive: its dunes, its ridges, its drop-offs into the dark. The chart you filled in last time is a rumour, not a map — you draw a new one as you swim.

  • Caves that never repeat

    The cave networks are dug anew every time: where they open, how far they run, where they narrow, and where the air runs out before the passage does. No route survives from one descent to the next.

Dive, survive, descend

What waits below

The research submarine under the surface, its pilot seat and screens seen through the bow dome

A submarine you live in

Walk its cabin, take the pilot's seat, cycle the lockout chamber by hand to swim out. Ten minutes of thrust in the battery, the sun to fill it again, a drop weight to bring her up when everything else has failed — and a manual in the chest, if you think to read it.

Looking up from twenty-five metres at the submarine hanging under the bright surface

Every breath counts

Air drains faster the deeper, faster and heavier you swim. Surface, reach the sub, or plant a bubble of air on the seabed and hope you find it again. Every ten minutes you stay alive earns your tank one more second. Dying takes them all back.

The diver's hands reaching toward a glowing lattice wall in the water

Captive of the Triangle

You are the Triangle's captive now. A crackling wall encloses this ocean on every side, and nothing that crossed it ever came back. You will try for the coast first — everyone does. If there is a way out, it is not up here, and every way down stays shut to a diver who isn't ready for it. Will you find your way out?

A sunken sailing ship resting on the sand in blue half-light

Caves and wrecks

Branching cave networks under dunes taller than a ship, sunken wrecks worth searching, and shapes in the rock that no current carved. Mark your way in, or you may not find your way out.

A great shark turning toward the diver in open water

Watch your back

You are not the only one trying to survive down here, and not everything that swims is prey. Some of it follows the current, some of it follows you — and some of it is drawn to light. Switch off your lamp, think twice before leaving the sub's floodlights burning, and keep your knife close: a blade in the right place makes jaws let go.

Angelfish, tangs and a clownfish in a channel between kelp beds

A living ocean

A full day and night cycle, reef fish that hide among the coral, meadows of kelp, sand lifting off the dunes and drifting marine snow — and, further down, flora that glows and sheds drifting spores.

In your pack

  • A dive knife

    Standard issue. Thrust it at what bites. Scratch a cross into the rock where you turned — the wall keeps it.

  • A chart

    Your survey of an ocean no one surveyed. Wrecks, landmarks, whatever you have found — and pins you don't remember placing.

  • A journal

    Leads, not orders: a coast to reach, readings on the instruments that no one can explain, a reason to go deeper.

  • Whatever you recover

    Tools lie in the wrecks and further on. Each one opens something the last could not — and some doors stay shut until you bring the right one.

Media

From the surface down

Coming to PC

Bermuda Triangle is in development

The Steam page is on its way. Wishlisting is the single best way to help a small studio — the link will live right here.

The studio

Studio Vedic

An independent game studio drawn to deep water, old mysteries and the places maps leave blank.

Our first game, Bermuda Triangle, is a descent through an ocean that should not exist — built around a single rule: the deeper you go, the older the answers get.

  • GameBermuda Triangle
  • GenreUnderwater survival · Exploration
  • PlatformPC (Windows)
  • ModeSingle-player
  • StatusIn development
  • Developer & publisherStudio Vedic

Contact

Send word to the surface

Press, creators, partners and players — we read everything.

[email protected]